Game-based learning is becoming one of the hottest corporate training tips in the recent times. Let’s check how..

corporate training tips

We all like games, don’t we? But, as we progress through our journey in life, these things just become childhood memories or leisure activities.

What if games become a part of corporate learning and development? Interesting thought, no? This is a reality today. Gone are the days when a new hire had to wade to boring slides in the name of online training. With the help of technology and refreshing curriculum designers, corporate training is undergoing a much-needed change. Game-based learning has become a popular trend and HR managers are inculcating it in their training curriculum for maximum participation.

What is game-based learning?
Game-based learning means teaching a subject-matter to employees through virtual/ non-virtual games. Due to the fun element, game-based learning is becoming one of the most successful corporate training tips. Through these games, employees learn interesting concepts and use them in jobs. There are commercial as well as educational games that can be used for Game-based learning.

There is another technique that is used in corporate learning called Gamification. Though quite-similar to Game-based learning, gamification is a different concept. It implies including game-like elements to non-game situations, but not playing the game actually. Rewarding employees, grading system, role-play are all ways to gamify a corporate situation or learning process.

The reasons why corporate trainers use games in learning module are:
• Entertaining and engaging way to learn concepts through participation in the game
• Promotes Analytical thinking and Problem Solving attitude
• Involves simulation techniques to enable students to experience real-life situations without anything at stake.
• Interactive and team-based games promotes relationship-building
• Graduating to higher levels in the games fosters self-motivation naturally

Some examples of Game-based training are:

1. The Deloitte Business Simulation game: This game trains employees on subjects like corporate responsibility and sustainability. The experiential module helps to enhance management skills through real-world situations.

2. CoCo Sim: This is a game developed by Front-square which involves a fictitious chocolate store in New York. The players learn the art of stock & cash management, and customer service, while maintaining profitability. Good players are rewarded and others receive performance improvement assistance from the HR Manager.

3. Mind Share by Cisco: This game helps employees to improve their networking skills for the Cisco Certification. This game has 3 levels of difficulty to promote unbiased learning.

Some of the important points while implementing game-based learning:

(1) Focus should always remain on learning

Even as the employee is a player for the game, the focus should always remain on learning the concepts at work. The game should be designed in such a way that employees do not deviate from the main purpose of this training. The trainer must impart this fact into the new employees’ right from the beginning that the game is just a tool, emphasis should be laid on the learning. For more serious roles, training consultants should prefer simulation path rather than video games with distracting state-of-the-art graphics.

(2) Content should be practical and crisp

Theoretical knowledge is widely available on the internet. Hence the games should focus more on the practical tools, techniques and hacks than just theoretical models, quizzes and glossaries. Learners will be more hooked on the games that help them to grasp the practical aspects of their job roles better.

(3) Constant feedback should be provided

No learning is complete without feedback. The trainers need to provide feedback after every game to the learner. This not only helps the latter to improve but he can also discuss his doubts that arise in the due course of the game.

(4) Training consultants should be well-versed with the virtual games

A trainer experienced in the subject matter but lacking knowledge of virtual gaming will not be able to effectively intertwine the elements of the game with learning. At the same time, a high-end gaming expert with no knowledge of corporate training won’t be able to do justice in designing a curriculum for game-based training. Hence, it is important that the training consultant knows how to balance the gaming elements, technology and the curriculum pretty well.

Games to be increasingly preferred for ‘serious’ corporate training. The global game-based learning market stood at $3.487 billion in 2017 and is touted to grow at a CAGR of 19.60% to reach $8.532 billion by 2022. Gamification and Game-based learning have become hot trends in the e-Learning industry and are here to stay.

Conventional courses like retail training, stock market investment training, customer service, and many more can be gamified effectively for better engagement. Indian companies are set to increasingly invest in game-based learning to create a fun atmosphere for learners while imparting them some serious training.